Devlog 4 -- Final Assets
Final Assets
Level Design:
Credits:
- Rana
- Cupcake chests (open/closed), flan, cotton candy trees, ice creams, biscuits
- Jade
- Fruitcakes, tiramisu buildings, opera slices, multi-colored macaroons, cinnabon buildings
- Keera
- Banana boats, cracker paths, donut bridges, gumball trees, syrup traps
- Zofia
- Strawberry houses, cookie mountains
- Cherie
- Strawberry Lighthouse, chocolate river, conveyor belts, chocolate bar/mugs, pancakes, lollipops, taiyaki fish, strawberry rolls, blueberry buildings, cake castle, candles, signs, candy cane, whipped cherry trees, colored land tiles, clouds used as day-based path blockers
Final Map Layouts: All levels implemented into Unity by Cherie
- A tutorial map with three sectioned areas:
- Basic movement/combat.
- Chest interaction.
- Conveyor deactivation.
Level 1 : (Days 1-3)
Level 2: (Days 4-6)
Day 7 Boss Walkup:
Day 7 Final Boss Fight Arena:
Context Design:
Storage room final interior design (done by Zofia Bawden)
Gingerbread Village final design (done by Zofia Bawden)
Kitchen Interior (Done by Alice Du)
Portal Animation (Done by Kai Wang)
Portal animation from sugar mirror room to village cutscene (Done by Jules El Khal)
Landlord Character Sprites (Done by Eshel Qureshi)
Lucy Character Sprite (Done by Alice Du)
Popcorn Trap Animation (Done by Wyatt Mackay)
Sugar Syrup Sprite (Done by Keera Hamasaki)
Main character idle animation (Done by Mary Yang)
Main character holding piping bag Idle animation (Mary Yang)
Main character piping bag attack animation (Done by Mary Yang)
Main character holding rolling pin idle animation (Done by Mary Yang)
Main character rolling pin attack animation (Done by Mary Yang)
Main character holding spatula idle animation (Done by Mary Yang)
Main character spatula attack animation (Done by Mary Yang)
Main character walking animation. No weapons. Left, right, up and down angles (Done by Mary Yang)
Marshi floating/idle animation (Done by Ivana Tam)
Strawberry idle animation (Done by Mary Yang)
Strawberry walking animation. Left, right, up, down directions (Done by Mary Yang)
Strawberry attack animation (Done by Mary Yang)
Sugar cube idle animation (Done by Chloe Hildebrandt)
Sugar cube walking animation. Left, right, up, down directions (Done by Chloe Hildebrandt)
Sugar cube attack animation (Done by Ivana Tam)
Wheat idle animation (Done by Eshel Qureshi)
Wheat walking animation. Left, right, up, down directions (Done by Alice Du and Eshel Qureshi)
Wheat attack animation (Done by Eshel Qureshi)
enemy drops-Gwyneth
Final boss laser attack (Done by Ivana Tam) Final boss Idle (Done by Alice Du)
Strawberry jumping off of final boss (Done by Ivana Tam)
Sugar and wheat jumping off of boss (Done by Ivana Tam)
Final boss walking animation (Done by Mary Yang and Alice Du)
Final boss fruit falling attack (Done by Ivana Tam)
Sugar Fairy Sprites (Done by Alice Du)
Village head Sprite (Done by Eshel Qureshi)
UI/UX Design
“Kookd!” Game Title for Main Menu
Background Panel for menus and pop ups (scrapped)
“Kookd!” Pixelated version of the Game Title for the Main Menu
Grandfather Clock for the top part of the UI Overlay on the game screen
Analog clock
Button Icons for UI buttons. Referenced different styles of icons from icons8.com and combined to make these icons.
Simple version of clock (not used)
Hp Bar
Hp Heart
-settings layout-Lloyd
shop-Gwyneth
Different dessert results from optional cooking game (by Claudia and Gwen)
Healthy snacks (restore HP)
Auto save icon
Loading bar
Cooking Game Background
Mixing Bowl Asset
Get Kookd
Kookd
Explore and Fight to save your bakery!!
More posts
- Devlog 3 -- Playtesting74 days ago
- Devlog 2 -- Process Work74 days ago
- Devlog 1 -- Creative Brief74 days ago
Leave a comment
Log in with itch.io to leave a comment.